继上篇文章Launcher进程的启动,我们继续分析Home界面的启动,
Home界面的启动
。public final class ActivityThread { ...... public static final void main(String[] args) { SamplingProfilerIntegration.start(); Process.setArgV0(thread.attach函数如下: private final void attach(boolean system) { sThreadLocal.set(this); mSystemThread = system; if (!system) { ...... IActivityManager mgr = ActivityManagerNative.getDefault(); try { mgr.attachApplication(mAppThread); } catch (RemoteException ex) { } } else { ...... } ......}static public IActivityManager getDefault() { if (gDefault != null) { //if (Config.LOGV) Log.v( // ActivityManager, returning cur default = + gDefault); return gDefault; } IBinder b = ServiceManager.getService(activity); if (Config.LOGV) Log.v( ActivityManager, default service binder = + b); gDefault = asInterface(b); if (Config.LOGV) Log.v( ActivityManager, default service = + gDefault); return gDefault; }static public IActivityManager asInterface(IBinder obj) { if (obj == null) { return null; } IActivityManager in = (IActivityManager)obj.queryLocalInterface(descriptor); if (in != null) { return in; } return new ActivityManagerProxy(obj); }在ActivityThread类的成员函数attach中,调用ActivityManagerNative类的静态成员函数getDefault来获得ActivityMangerService的一个代理对象,代理对象的类型为ActivityMangerProxy。
mgr.attachApplication(mAppThread)实际上调用的是ActivityManagerProxy的attachApplication,如下:
class ActivityManagerProxy implements IActivityManager{ public void attachApplication(IApplicationThread app) throws RemoteException { Parcel data = Parcel.obtain(); Parcel reply = Parcel.obtain(); data.writeInterfaceToken(IActivityManager.descriptor); data.writeStrongBinder(app.asBinder()); mRemote.transact(ATTACH_APPLICATION_TRANSACTION, data, reply, 0); reply.readException(); data.recycle(); reply.recycle(); } ......}其中app为:final ApplicationThread mAppThread = new ApplicationThread();继承于ApplicationThreadNative,ApplicationThreadNative继承于Binder实现了IApplicationThread。由于是同步传输,所以Launcher进程主线程睡眠等待。
此时System进程Binder主线程池和子线程池都开启了,正在等待来自Launcher进程的请求。
System进程,接收到请求后,如上图的Binder进程间通信的省略步骤一样,会执行如下代码:
public abstract class ActivityManagerNative extends Binder implements IActivityManager{ ...... public boolean onTransact(int code, Parcel data, Parcel reply, int flags) throws RemoteException { switch (code) { case ATTACH_APPLICATION_TRANSACTION: { data.enforceInterface(IActivityManager.descriptor); IApplicationThread app = ApplicationThreadNative.asInterface( data.readStrongBinder()); if (app != null) { attachApplication(app); } reply.writeNoException(); return true; } .......}首先生成BinderProxy对象,里面的mObject指向代理对象,向上转型为IBinder。然后生成ApplicationThreadProxy对象,里面mRemote指向BinderProxy对象。
由于ActivityManagerService类继承于ActivityManagerNative类,所以attachApplication,实际上执行的是位于ActivityManagerService中的。
public final class ActivityManagerService extends ActivityManagerNative{ public final void attachApplication(IApplicationThread thread) { synchronized (this) { int callingPid = Binder.getCallingPid(); final long rigId = Binder.clearCallingIdentity(); attachApplicationLocked(thread, callingPid); Binder.restoreCallingIdentity(origId); } } .....}这里将操作转发给attachApplicationLocked函数,如下:public final class ActivityManagerService extends ActivityManagerNative implements Watchdog.Monitor, BatteryStatsImpl.BatteryCallback { ...... private final boolean attachApplicationLocked(IApplicationThread thread, int pid) { // Find the application record that is being attached... either via // the pid if we are running in multiple processes, or just pull the // next app record if we are emulating process with anonymous threads. ProcessRecord app; if (pid != MY_PID && pid >= 0) { synchronized (mPidsSelfLocked) { app = mPidsSelfLocked.get(pid);//取回ProcessRecord对象,保存在app中,app就是用来描述新创建的应用程序进程的 } } else if (mStartingProcesses.size() > 0) { ...... } else { ...... } if (app == null) { ...... return false; } ...... String processName = app.processName; try { thread.asBinder().linkToDeath(new AppDeathRecipient( app, pid, thread), 0); } catch (RemoteException e) { ...... return false; } ...... app.thread = thread;//thread设置为参数thread所指向的一个ApplicationThread代理对象 ...... mHandler.removeMessages(PROC_START_TIMEOUT_MSG, app);//删除ActivityMangerService所运行在的线程的消息队列中PROC_START_TIMEOUT_MSG消息 boolean normalMode = mProcessesReady || isAllowedWhileBooting(app.info); ...... boolean badApp = false; boolean didSomething = false; // See if the top visible activity is waiting to run in this process... ActivityRecord hr = mMainStack.topRunningActivityLocked(null);//位于栈顶的ActivityRecord是Home界面的ActivityRecord if (hr != null && normalMode) { if (hr.app == null && app.info.uid == hr.info.applicationInfo.uid && processName.equals(hr.processName)) { try { if (mMainStack.realStartActivityLocked(hr, app, true, true)) {//最后走这里 didSomething = true; } } catch (Exception e) { ...... } } else { ...... } } ...... return true; } ......}在System进程的启动流程第二部分,最后一部分,ActivityManager以这个PID为关键字将一个ProcessRecord对象保存在了成员变量mPidsSelfLocked中。所以首先通过参数pid将这个ProcessRecord对象取回来,并且保存在app中。然后对app初始化,其中最重要的是将它的成员变量thread设置为参数thread所指向的一个ApplicationThread代理对象。这样,ActivityManagerService以后就可以通过这个ApplicationThread代理对象来和新创建的应用程序进程进行通信了。
还记得在System进程的启动流程第二部分,最后一部分,会向ActivityManagerService所运行的线程的消息队列发送一个类型为PROC_START_TIMEOUT_MSG的消息,并且指定这个消息在PROC_START_TIMEOUT毫秒之后处理。
Message msg = mHandler.obtainMessage(PROC_START_TIMEOUT_MSG); msg.obj = app; mHandler.sendMessageDelayed(msg, PROC_START_TIMEOUT);这里通过以下代码来删除ActivityMangerService所运行在的线程的消息队列中PROC_START_TIMEOUT_MSG消息,因为新的应用程序进程已经在规定的时间内启动起来了。
mHandler.removeMessages(PROC_START_TIMEOUT_MSG, app)最后通过ActivityStack类的成员函数realStartActivityLocked来请求该应用程序进程启动一个Activity。public class ActivityStack { ...... final boolean realStartActivityLocked(ActivityRecord r, ProcessRecord app, boolean andResume, boolean checkConfig) throws RemoteException { ...... r.app = app;//r的成员变量app的值设置为参数app,表示它描述的Activity组件是在参数app所描述的应用程序进程中启动的 ...... int idx = app.activities.indexOf(r); if (idx < 0) { app.activities.add(r);//将该Activity添加到参数app所描述的应用程序进程的Activity组件列表中 } ...... try { ...... List<resultinfo>results = null; List<intent>newIntents = null; if (andResume) { results = r.results; newIntents = r.newIntents; } ...... app.thread.scheduleLaunchActivity(new Intent(r.intent), r, System.identityHashCode(r), r.info, r.icicle, results, newIntents, !andResume, mService.isNextTransitionForward()); ...... } catch (RemoteException e) { ...... } ...... return true; } ......}</intent></resultinfo>这里最终通过app.thread进入到ApplicationThreadProxy的scheduleLaunchActivity函数中,注意,这里的第二个参数r,是一个ActivityRecord类型的Binder对象,用来作来这个Activity的token值,
电脑资料
《Home界面的启动》(https://www.unjs.com)。public final void scheduleLaunchActivity(Intent intent, IBinder token, int ident, ActivityInfo info, Bundle state, List<resultinfo>pendingResults, List<intent>pendingNewIntents, boolean notResumed, boolean isForward) throws RemoteException { Parcel data = Parcel.obtain(); data.writeInterfaceToken(IApplicationThread.descriptor); intent.writeToParcel(data, 0); data.writeStrongBinder(token); data.writeInt(ident); info.writeToParcel(data, 0); data.writeBundle(state); data.writeTypedList(pendingResults); data.writeTypedList(pendingNewIntents); data.writeInt(notResumed ? 1 : 0); data.writeInt(isForward ? 1 : 0); mRemote.transact(SCHEDULE_LAUNCH_ACTIVITY_TRANSACTION, data, null, IBinder.FLAG_ONEWAY); data.recycle(); }</intent></resultinfo>其Binder类图如下:
我们传递的数据token,是一个ActivityRecord类型的Binder对象,如下图:
1、由于是异步传输,System进程传输完数据后,又开始在线程池继续等待了。
2、 同时Launcher进程的主线程也该收到System进程返回的数据了,它还一直等待在如下代码:
class ActivityManagerProxy implements IActivityManager{ public void attachApplication(IApplicationThread app) throws RemoteException { Parcel data = Parcel.obtain(); Parcel reply = Parcel.obtain(); data.writeInterfaceToken(IActivityManager.descriptor); data.writeStrongBinder(app.asBinder()); mRemote.transact(ATTACH_APPLICATION_TRANSACTION, data, reply, 0); reply.readException(); data.recycle(); reply.recycle(); } ......}2、Launcher进程的主线程被唤醒后,继续运行,会返回到ActivityThread的main函数,执行Looper.loop(),这样Launcher进程的主线程的消息循环机制就创立了。3、由于Launcher进程子线程池已经建立,并且在睡眠等待,此时发送数据,会唤醒Launcher进程子线程,如Binder类图所示,开始执行如下代码:
public abstract class ApplicationThreadNative extends Binder implements IApplicationThread { ........ public boolean onTransact(int code, Parcel data, Parcel reply, int flags) throws RemoteException { switch (code) { case SCHEDULE_LAUNCH_ACTIVITY_TRANSACTION: { data.enforceInterface(IApplicationThread.descriptor); Intent intent = Intent.CREATOR.createFromParcel(data); IBinder b = data.readStrongBinder(); int ident = data.readInt(); ActivityInfo info = ActivityInfo.CREATOR.createFromParcel(data); Bundle state = data.readBundle(); List<resultinfo>ri = data.createTypedArrayList(ResultInfo.CREATOR); List<intent>pi = data.createTypedArrayList(Intent.CREATOR); boolean notResumed = data.readInt() != 0; boolean isForward = data.readInt() != 0; scheduleLaunchActivity(intent, b, ident, info, state, ri, pi, notResumed, isForward); return true; } .....}</intent></resultinfo>其中b为一个BinderProxy的Binder代理对象,指向了ActivityManagerService中与Launcher进程对应的一个AcitivityRecord对象,如上图所示。由于ApplicationThread继承于ApplicationThreadNative,所以真正执行的是ApplicationThread里面的scheduleLaunchActivity方法。
public final class ActivityThread { ...... private final class ApplicationThread extends ApplicationThreadNative { ...... // we use token to identify this activity without having to send the // activity itself back to the activity manager. (matters more with ipc) public final void scheduleLaunchActivity(Intent intent, IBinder token, int ident, ActivityInfo info, Bundle state, List<resultinfo>pendingResults, List<intent>pendingNewIntents, boolean notResumed, boolean isForward) { ActivityClientRecord r = new ActivityClientRecord(); r.token = token; r.ident = ident; r.intent = intent; r.activityInfo = info; r.state = state; r.pendingResults = pendingResults; r.pendingIntents = pendingNewIntents; r.startsNotResumed = notResumed; r.isForward = isForward; queueOrSendMessage(H.LAUNCH_ACTIVITY, r); } ...... } ......}</intent></resultinfo>函数首先创建一个ActivityClientRecord实例,并且初始化它的成员变量,然后调用ActivityThread类的queueOrSendMessage函数进一步处理。
public final class ActivityThread { ...... private final class ApplicationThread extends ApplicationThreadNative { ...... // if the thread hasn't started yet, we don't have the handler, so just // save the messages until we're ready. private final void queueOrSendMessage(int what, Object obj) { queueOrSendMessage(what, obj, 0, 0); } ...... private final void queueOrSendMessage(int what, Object obj, int arg1, int arg2) { synchronized (this) { ...... Message msg = Message.obtain(); msg.what = what; msg.obj = obj; msg.arg1 = arg1; msg.arg2 = arg2; mH.sendMessage(msg); } } ...... } ......}由于目前是在Binder子线程池中处理的请求,所以queueOrSendMessage目前处于子线程,大家知道mH是主线程中Handler,刚刚完成了Loop.loop()进入了消息循环。public final class ActivityThread { ...... private final class H extends Handler { ...... public void handleMessage(Message msg) { ...... switch (msg.what) { case LAUNCH_ACTIVITY: { ActivityClientRecord r = (ActivityClientRecord)msg.obj; r.packageInfo = getPackageInfoNoCheck( r.activityInfo.applicationInfo); handleLaunchActivity(r, null); } break; ...... } ...... } ......}这里最后调用ActivityThread类的handleLaunchActivity函数进一步处理。public final class ActivityThread { ...... private final void handleLaunchActivity(ActivityClientRecord r, Intent customIntent) { ...... Activity a = performLaunchActivity(r, customIntent); if (a != null) { r.createdConfig = new Configuration(mConfiguration); Bundle ldState = r.state; handleResumeActivity(r.token, false, r.isForward); ...... } else { ...... } } ......}这里首先调用performLaunchActivity函数来加载这个Activity类,即Home界面Activity,然后调用它的onCreate函数,最后回到handleLaunchActivity函数时,再调用handleResumeActivity函数来使这个Activity进入Resumed状态,即会调用这个Activity的onResume函数,这是遵循Activity的生命周期的。public final class ActivityThread { ...... private final Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) { ...... ComponentName component = r.intent.getComponent(); ...... Activity activity = null; try { java.lang.ClassLoader cl = r.packageInfo.getClassLoader(); activity = mInstrumentation.newActivity( cl, component.getClassName(), r.intent); ...... } catch (Exception e) { ...... } try { Application app = r.packageInfo.makeApplication(false, mInstrumentation); ...... if (activity != null) { ContextImpl appContext = new ContextImpl(); appContext.init(r.packageInfo, r.token, this); appContext.setOuterContext(activity); CharSequence title = r.activityInfo.loadLabel(appContext.getPackageManager()); Configuration config = new Configuration(mConfiguration); ...... activity.attach(appContext, this, getInstrumentation(), r.token, r.ident, app, r.intent, r.activityInfo, title, r.parent, r.embeddedID, r.lastNonConfigurationInstance, r.lastNonConfigurationChildInstances, config); ....... mInstrumentation.callActivityOnCreate(activity, r.state); ...... } ...... mActivities.put(r.token, r); } catch (SuperNotCalledException e) { ...... } catch (Exception e) { ...... } return activity; } ......}这样,就开始执行Home界面的onCreate。1、至此,Launcher进程Binder子线程池在给主线程发送消息后,又进入睡眠等待状态。onCreate是通过消息机制,在主线程中执行的。
2、System进程又在线程池(主线程和子线程)继续等待了。
3、Zygote进程等待连接请求,创建新的应用程序进程。