安卓自定义View实现钟表 -电脑资料

电脑资料 时间:2019-01-01 我要投稿
【www.unjs.com - 电脑资料】

    之前实现过html5版的钟表,html5也有一个画板属性Canvas,相对于安卓的Canvas来说html5的功能要强大的多,就拿钟表的实现,html5要方便简单的多,而安卓实现起来则非常复杂,像指针转动,html5可以画一条线,然后可以用这条线旋转一个弧度即可,而安卓必须是已知起点坐标和终点坐标,这就需要精确计算起始坐标了,

安卓自定义View实现钟表

。先看下效果图,因为是图静态的,动态图也懒得做,所以看个大致效果即可,具体效果可以下载demo观看:

   

    这个钟表并不算完美,正常的钟表,秒针每转动一格,分针和时针都会跟着转动相应的弧度,但本例中偷了个懒,只有秒针转一周时,分针才移动一小格,分针转一周时,时针移动一大格,不满一周的情况下不动,因为画线需要精确的坐标值,如果做到这种效果那工作量可就大了去了,因此我们知道原理即可。

    实现思路:

    1.重写View,并在ondraw方法中绘图;

    2.定义边框宽度,刻度宽度,长度,指针宽度,长度,计算圆心坐标及表盘半径;

    3.绘制边框:

mPaint.setStrokeWidth(bordWidth); // 设置圆环的宽度          mPaint.setColor(bordColor);		canvas.drawCircle(getWidth()/2, getWidth()/2, r, mPaint);

    4.绘制刻度:

//画刻度		//12		mPaint.setStrokeWidth(timeLineB_W);		mPaint.setColor(timeColor);		canvas.drawLine(circleX,bordWidth, circleX, bordWidth+timeLineB_H, mPaint);		//12-1		mPaint.setStrokeWidth(timeLineS_W);		for(int i=1;i<6;i++){			canvas.drawLine((float)(circleX+r*Math.cos(Math.toRadians(90-i*6)) ),(float)(circleX-r*Math.cos(Math.toRadians(i*6))), (float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-i*6))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(i*6))),mPaint);		}		//1		mPaint.setStrokeWidth(timeLineB_W);		canvas.drawLine((float)(circleX+r*Math.cos(Math.toRadians(60)) ),(float)(circleX-r*Math.cos(Math.toRadians(30))), (float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(60))),(float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(30))),mPaint);		//1-2		mPaint.setStrokeWidth(timeLineS_W);		for(int i=1;i<6;i++){			canvas.drawLine((float)(circleX+r*Math.cos(Math.toRadians(90-30-i*6)) ),(float)(circleX-r*Math.cos(Math.toRadians(30+i*6))), (float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-i*6))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(30+i*6))),mPaint);		}		//2		mPaint.setStrokeWidth(timeLineB_W);		canvas.drawLine((float)(circleX+r*Math.cos(Math.toRadians(30)) ),(float)(circleX-r*Math.cos(Math.toRadians(60))), (float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(30))),(float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(60))),mPaint);	   //2-3		mPaint.setStrokeWidth(timeLineS_W);		for(int i=1;i<6;i++){			canvas.drawLine((float)(circleX+r*Math.cos(Math.toRadians(90-60-i*6)) ),(float)(circleX-r*Math.cos(Math.toRadians(60+i*6))), (float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-60-i*6))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(60+i*6))),mPaint);		}		//3		mPaint.setStrokeWidth(timeLineB_W);		canvas.drawLine(getWidth()-bordWidth, circleX, getWidth()-bordWidth-timeLineB_H, circleX, mPaint);		//3-4		mPaint.setStrokeWidth(timeLineS_W);		for(int i=1;i<6;i++){			canvas.drawLine((float)(circleX+r*Math.cos(Math.toRadians(i*6)) ),(float)(circleX+r*Math.cos(Math.toRadians(90-i*6))), (float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(i*6))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-i*6))),mPaint);		}		//4		mPaint.setStrokeWidth(timeLineB_W);		canvas.drawLine((float)(circleX+r*Math.cos(Math.toRadians(30)) ),(float)(circleX+r*Math.cos(Math.toRadians(60))), (float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(30))),(float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(60))),mPaint);		//4-5		mPaint.setStrokeWidth(timeLineS_W);		for(int i=1;i<6;i++){			canvas.drawLine((float)(circleX+r*Math.cos(Math.toRadians(30+i*6)) ),(float)(circleX+r*Math.cos(Math.toRadians(90-30-i*6))), (float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(30+i*6))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-i*6))),mPaint);		}		//5		mPaint.setStrokeWidth(timeLineB_W);		canvas.drawLine((float)(circleX+r*Math.cos(Math.toRadians(60)) ),(float)(circleX+r*Math.cos(Math.toRadians(30))), (float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(60))),(float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(30))),mPaint);		//5-6		mPaint.setStrokeWidth(timeLineS_W);		for(int i=1;i<6;i++){			canvas.drawLine((float)(circleX+r*Math.cos(Math.toRadians(60+i*6)) ),(float)(circleX+r*Math.cos(Math.toRadians(90-60-i*6))), (float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(60+i*6))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-60-i*6))),mPaint);		}		//6		mPaint.setStrokeWidth(timeLineB_W);		canvas.drawLine(circleX,getWidth()-bordWidth, circleX, getWidth()-bordWidth-timeLineB_H,mPaint);				//6-7		mPaint.setStrokeWidth(timeLineS_W);		for(int i=1;i<6;i++){			canvas.drawLine((float)(circleX-r*Math.cos(Math.toRadians(90-i*6)) ),(float)(circleX+r*Math.cos(Math.toRadians(i*6))), (float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-i*6))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(i*6))),mPaint);		}		//7		mPaint.setStrokeWidth(timeLineB_W);		canvas.drawLine((float)(circleX-r*Math.cos(Math.toRadians(60)) ),(float)(circleX+r*Math.cos(Math.toRadians(30))), (float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(60))),(float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(30))),mPaint);		//7-8		mPaint.setStrokeWidth(timeLineS_W);		for(int i=1;i<6;i++){			canvas.drawLine((float)(circleX-r*Math.cos(Math.toRadians(90-30-i*6)) ),(float)(circleX+r*Math.cos(Math.toRadians(30+i*6))), (float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-i*6))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(30+i*6))),mPaint);		}		//8		mPaint.setStrokeWidth(timeLineB_W);		canvas.drawLine((float)(circleX-r*Math.cos(Math.toRadians(30)) ),(float)(circleX+r*Math.cos(Math.toRadians(60))), (float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(30))),(float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(60))),mPaint);		//8-9		mPaint.setStrokeWidth(timeLineS_W);		for(int i=1;i<6;i++){			canvas.drawLine((float)(circleX-r*Math.cos(Math.toRadians(90-60-i*6)) ),(float)(circleX+r*Math.cos(Math.toRadians(60+i*6))), (float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-60-i*6))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(60+i*6))),mPaint);		}		//9		mPaint.setStrokeWidth(timeLineB_W);		canvas.drawLine(bordWidth,circleX, bordWidth+timeLineB_H, circleX,mPaint);		//9-10		mPaint.setStrokeWidth(timeLineS_W);		for(int i=1;i<6;i++){			canvas.drawLine((float)(circleX-r*Math.cos(Math.toRadians(i*6)) ),(float)(circleX-r*Math.cos(Math.toRadians(90-i*6))), (float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(i*6))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-i*6))),mPaint);		}		//10		mPaint.setStrokeWidth(timeLineB_W);		canvas.drawLine((float)(circleX-r*Math.cos(Math.toRadians(30)) ),(float)(circleX-r*Math.cos(Math.toRadians(60))), (float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(30))),(float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(60))),mPaint);		//10-11		mPaint.setStrokeWidth(timeLineS_W);		for(int i=1;i<6;i++){			canvas.drawLine((float)(circleX-r*Math.cos(Math.toRadians(30+i*6)) ),(float)(circleX-r*Math.cos(Math.toRadians(90-30-i*6))), (float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(30+i*6))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-i*6))),mPaint);		}		//11		mPaint.setStrokeWidth(timeLineB_W);		canvas.drawLine((float)(circleX-r*Math.cos(Math.toRadians(60)) ),(float)(circleX-r*Math.cos(Math.toRadians(30))), (float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(60))),(float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(30))),mPaint);		//11-12		mPaint.setStrokeWidth(timeLineS_W);		for(int i=1;i<6;i++){			canvas.drawLine((float)(circleX-r*Math.cos(Math.toRadians(60+i*6)) ),(float)(circleX-r*Math.cos(Math.toRadians(90-60-i*6))), (float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(60+i*6))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-60-i*6))),mPaint);		}
刻度是逐一计算起始点坐标并绘制的,拿1点的刻度来说,

   

    已知圆心坐标(x,y),半径r,AB长度为a,求A点B点坐标。这应该是初中的题目了吧,很好计算,只要求出A点到y轴和x轴的距离,B点到y轴和x轴的距离即可(最方便的办法就是利用正余玄函数了,而Java也提供了正余玄函数的算法:Math.cos(Math.toRadians(角度值),因为Math.cos传的是弧度,所以要将角度转化为弧度如Math.toRadians(60)),当然要注意屏幕坐标与数学中的象限坐标是不同的,所以AB点坐标要用求出的距离值结合圆的半径求出该点在屏幕中的实际坐标,然后画线即可。

    5.绘制指针交点:

mPaint.setStrokeWidth(2);		mPaint.setStyle(Paint.Style.FILL);		canvas.drawCircle(circleX,circleX, 10, mPaint);
6.秒针转动:

    到这里,我们得思考下,钟表是要动的啊,那怎么实现打开应用钟表就开始走呢?很简单吧,初始化View时,在View的构造方法中开启个线程去不断重绘View即可,时间间隔当然为一秒,这也就给你视觉感是指针一秒转动一次,另外需要你对秒针分针时针转动时相互关联所走的角度有一个清晰的思路,如果你连他们之间的关系都搞不明白,那看代码就更不用说了:

while (true){  		                    if (ss == 360){  		                    	mm++;//秒针每转一圈,分针走一格,一格6度,一圈60格		                    	if(mm==60){		                    		hh++;//分针转一圈,时针走一格,一格30度,一圈12格		                    		if(hh==12){		                    			hh=0;		                    		}		                    		mm=0;		                    	}		                        ss = 0;  		                    }  		                    	postInvalidate();  //重绘		                    try{  		                        Thread.sleep(1000);  //暂停1秒		                    } catch (InterruptedException e){  		                        e.printStackTrace();  		                    }  		                    ss+=6; //360度,分针每秒转动6度		                }

    秒针转动:

mPaint.setStrokeWidth(timeLineS_W-5);//设置秒针宽度		mPaint.setColor(pointColor);		r=r-timeLineB_H-5;//设置秒针长度		//分针随秒针转动		if(ss<=30){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-ss*1))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(ss*1))), mPaint);		}else if(ss<=60){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-(ss-30)*1))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(30+(ss-30)*1))), mPaint);		}else if(ss<=90){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-60-(ss-60)*1))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(60+(ss-60)*1))), mPaint);		}else if(ss<=120){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians((ss-90)*1))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-(ss-90)*1))), mPaint);		}else if(ss<=150){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(30+(ss-120)*1))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-(ss-120)*1))), mPaint);		}else if(ss<=180){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(60+(ss-150)*1))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-60-(ss-150)*1))), mPaint);		}else if(ss<=210){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-(ss-180)*1))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians((ss-180)*1))), mPaint);		}else if(ss<=240){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-(ss-210)*1))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(30+(ss-210)*1))), mPaint);		}else if(ss<=270){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-60-(ss-240)*1))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(60+(ss-240)*1))), mPaint);		}else if(ss<=300){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians((ss-270)*1))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-(ss-270)*1))),mPaint);		}else if(ss<=330){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(30+(ss-300)*1))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-(ss-300)*1))),mPaint);		}else if(ss<=360){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(60+(ss-330)*1))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-60-(ss-330)*1))),mPaint);		}

    7.分针转动:

mPaint.setStrokeWidth(timeLineS_W);//设置分针宽度		r=circleX-bordWidth;//还原		r=r-timeLineB_H-50;//设置分针长度				//分针随秒针转动		if(mm<=5){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-mm*6))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(mm*6))), mPaint);		}else if(mm<=10){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-(mm-5)*6))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(30+(mm-5)*6))), mPaint);		}else if(mm<=15){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-60-(mm-10)*6))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(60+(mm-10)*6))), mPaint);		}else if(mm<=20){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians((mm-15)*6))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-(mm-15)*6))), mPaint);		}else if(mm<=25){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(30+(mm-20)*6))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-(mm-20)*6))), mPaint);		}else if(mm<=30){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(60+(mm-25)*6))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-60-(mm-25)*6))), mPaint);		}else if(mm<=35){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-(mm-30)*6))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians((mm-30)*6))), mPaint);		}else if(mm<=40){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-(mm-35)*6))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(30+(mm-35)*6))), mPaint);		}else if(mm<=45){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-60-(mm-40)*6))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(60+(mm-40)*6))), mPaint);		}else if(mm<=50){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians((mm-45)*6))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-(mm-45)*6))),mPaint);		}else if(mm<=55){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(30+(mm-50)*6))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-(mm-50)*6))),mPaint);		}else if(mm<=60){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(60+(mm-55)*6))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-30-(mm-55)*6))),mPaint);		}

    8.时针转动:

r=circleX-bordWidth;//还原		r=r-timeLineB_H-120;//设置时针长度				//时针随分针转动		if(hh<=3){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-hh*30))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(hh*30))), mPaint);		}else if(hh<=6){			canvas.drawLine(circleX,circleX,(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians((hh-3)*30))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians(90-(hh-3)*30))), mPaint);		}else if(hh<=9){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-(hh-6)*30))),(float)(circleX+(r-timeLineS_H)*Math.cos(Math.toRadians((hh-6)*30))), mPaint);		}else if(hh<=12){			canvas.drawLine(circleX,circleX,(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians((hh-9)*30))),(float)(circleX-(r-timeLineS_H)*Math.cos(Math.toRadians(90-(hh-9)*30))),mPaint);		}

    9.绘制刻度值:

//写时刻数字		mPaint.setTextSize(26);		mPaint.setStrokeWidth(2);		mPaint.setColor(bordColor);		canvas.drawText(12, circleX-timeLineB_W, bordWidth+timeLineB_H+30, mPaint);		canvas.drawText(1, (float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(60)))-20,(float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(30)))+20, mPaint);		canvas.drawText(2, (float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(30)))-20,(float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(60)))+20, mPaint);		canvas.drawText(3, getWidth()-bordWidth-timeLineB_H-20, circleX+10, mPaint);		canvas.drawText(4,(float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(30)))-20,(float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(60))), mPaint);		canvas.drawText(5, (float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(60)))-15,(float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(30)))-5, mPaint);		canvas.drawText(6,circleX-10, getWidth()-bordWidth-timeLineB_H-10, mPaint);		canvas.drawText(7, (float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(60))),(float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(30)))-10, mPaint);		canvas.drawText(8,  (float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(30)))+10,(float)(circleX+(r-timeLineB_H)*Math.cos(Math.toRadians(60)))+5, mPaint);		canvas.drawText(9, bordWidth+timeLineB_H+10, circleX+10, mPaint);		canvas.drawText(10, (float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(30)))+10,(float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(60)))+20, mPaint);		canvas.drawText(11, (float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(60))),(float)(circleX-(r-timeLineB_H)*Math.cos(Math.toRadians(30)))+25, mPaint);

    在做的过程中会发现规律,就是每个大刻度(30度)即12点-1点,1点-2点......这之间所用的代码是相同的,只需要改变一下转动的角度值即可,

电脑资料

安卓自定义View实现钟表》(https://www.unjs.com)。秒针分为360,一次+6,转动一格为6度;分针分为60,在秒针到360时+1,转动一格为6度;时针分为12,在分针到60时+1,转动一格为30度;这也就是计算的时候有*1的,有*6的,有*30的原因,具体可以体会下代码中的算法,或者你有更好的算法欢迎分享出来!

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